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パッチ情報 (最終更新日2016/12/02 PM10 00)[#m5e2b1a8] ワイプ情報(=サーバーリセット)(最終更新日2016/12/02 PM10 00) [#e0b44f72] color(Purple)[[バグ情報]]; (最終更新日2016/12/02 PM10 00) [#m638e084] コメント [#commentarea] パッチ情報 (最終更新日2016/12/02 PM10 00)[#m5e2b1a8] 公式情報はこちら(???) color(Green){・↓公式パッチ内容??};; https //www.h1z1.com/just-survive/home/news Just Survive The Feed News から?? パッチ情報のテンプレ1(暫定) ↓パッチ内容 +... 更新日2016/12/2 Server Maintenance&wipe; +... ↓エキサイト和訳 +... サーバーメンテナンス12月2日 12/2/16 午後1時41分 すべての公正長生きサーバーは、ゲームアップデートのための午後2時00分PT(午後10時00分UTC)にオフラインで始まる。 休止時間は、約6時間であるように予期されている。 このゲームアップデートはすべてのサーバーと文字の拭きを含む! 一般改良 略奪物アイテムに、意図されているレートで産まなくさせる卵調整修正されているバグを略奪しなさい アップデートされた不武器アイテムバランス 増大した弾薬 わずかに 武器とアイテムは、マップ位置を横切って現在より均等に配布される。 減らされたサーバー待ち時間-これは、多くのUI/インタラクション遅れ問題の根原因であった AoE(効果のエリア)は、AoE武器をチェックする-これは、下でリストされた少しを含むいくつかのバグを修正する 功績固定される 一般乗り物功績は固定された(すなわち、それらは、ベースにglitchingすることと関連した) 一般基本功績は固定された(デッキ基礎などを通って跳んでベースに切り換える遅れ) ドアを通してIEDsを置くことはもう可能ではない 「マップテレポート」功績は固定された 乱闘武器が他のアイテムの行動を呈しているかもしれない所で固定される 功績 バグ修正されている 文字肖像は現在それらのゲーム中文字とマッチしている 一般待ち時間は減った; たいてい、複数を取っているUI/インタラクションが試みる 以下を含む: 移動しないコンテナは一貫して略奪する ドアは、不入力/変わることを一貫してコード化する 取っている複数の試みを発見する リロードしていない(それらに決して撃たなくさせる)弓が適切に固定された ドアミスアライメントはアドレスされた IEDSとバイオ燃料は、現在、構造と隣接した適切な損害を与えるべきである 爆発的な矢は、現在、もう、築いている壁を通してプレーヤーを損うはずではない 現在のほとんどの構造は場所可能な中シェルターであるはずである(仕事台、蜜蜂ボックスなど) 実験的な武器ゾンビは予期されるように現在再産むべきである 医学のステーションは現在予期されるように働くべきである 同じスペースを占めているプレーヤーを通っている銃弾--固定されるはずである 包帯は懐中電燈スロットに装備されているかもしれないけれども、何もしない--固定されるはずである 静かな ↓原文 +... Server Maintenance December 2nd 12/2/16 1 41 PM All Just Survive servers will be offline beginning at 2 00 PM PT (10 00 PM UTC) for a game update. Downtime is anticipated to be approximately 6 hours. This game update will include a wipe of all servers and characters! General Improvements Loot Spawn Adjustments Fixed bugs causing loot items to not spawn at intended rates Updated non-weapon item balance Increased ammo slightly Weapons and items are now more evenly distributed across map locations. Reduced server latency - this was the root cause of many UI/interaction lag issues AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below Exploits Fixed General vehicle exploits have been fixed (namely those related to glitching into bases) General base exploits have been fixed (lag switching into bases, jumping through deck foundations, etc) Placing IEDs through doors is no longer possible “Map teleport” exploit has been fixed Fixed an exploit where melee weapons could take on the behavior of other items Bugs Fixed Character Portraits now match their in-game character General latency reduced; mostly UI / interactions taking multiple attempts, including Containers not transferring loot consistently Door codes not entering/changing consistently Discovering taking multiple attempts Bows not reloading properly (causing them to never shoot) has been fixed Door misalignment has been addressed IEDS and Biofuel should now inflict proper damage next to structures Explosive Arrows now should no longer damage players through building walls Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.) Experimental Weapon Zombies should now respawn as expected Medical stations should work as expected now Bullets traveling through players occupying the same space – should be fixed Bandages can be equipped in the flashlight slot but do nothing – should be fixed Silent Zombies bug has been fixed Character names can now be reused after the character has been deleted Fixed an issue with free placing objects on base foundations (IEDs, etc) Jittery camera issues have been fixed @@@@ ↓テンプレ2 更新日2017/01/01 Server Maintenance&wipe; +... ↓エキサイト和訳 +... ????????????????????? ↓原文 +... !!!!!!!!!! @@@@ @@@@ ↓テンプレ1 更新日2017/01/01 Server Maintenance&wipe; +... ↓エキサイト和訳 +... ?????????????????????? ↓原文 +... !!!!!!!!!!? @@@@ ワイプ情報(=サーバーリセット)(最終更新日2016/12/02 PM10 00) [#e0b44f72] ・2016/12/02 PM10 00 サーバーリセット完了; ←最新 2016/12/02 PM10 00; サーバーリセット予定? ←予告; ↓過去ログ(ワイプ) +... 2016/12/02 PM10 00 サーバーリセット 完了 2013/10/10 PM10 00 サーバーリセット予定?(仮) 2000/10/10 PM10 00 サーバーリセット(仮) color(Purple){[[バグ情報]]}; (最終更新日2016/12/02 PM10 00) [#m638e084] ┣Just Survive(PVE) バグ ┣Just Survive(PVP) バグ ┣King of the Kill(BR)バグ パッチ情報 ワイプ情報 バグ情報 br; コメント [#commentarea] 名前
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Patch 1.6 (US, EU) Release Notes 引用。 -------------------------------------------------- Warhammer Mark of Chaos - Patch 1.6 Release Notes -------------------------------------------------- ------------ New Features ------------ - Added Flanking and Charge feedback. - Added indication in the Multiplayer Lobby on list of players of which ones are in a game. ----- Fixes ----- - Fixed several crash, out of sync and other bugs during replays. - Fixed a bug where the Credits did not load after completing a Campaign. - Fixed issues in the Tutorial where triggers were broken. - Fixed a crash in the Multiplayer lobby. - Fixed a freeze that occured after clicking on the Cancel button in the Create Army menu after playing a Ladder game. - Fixed a crash that occured when you attempted to move Gutterunners out of bounds via their Tunnel ability. - Fixed minor user interface bugs. - Music volume balance. - Fixed a bug where players attempting to join a multiplayer game already started remained attempting indefinitely. - Fixed a bug where the Move Speed value was displayed incorrectly in the game. - Fixed a bug where some army bonuses were not displayed. - Changed the orientation of the tower cannons on the Hightower multiplayer map. - Changed the location of the rally point of the reinforcement camp in the center of the Village in Squeeze map. ----------------------- General Balance Changes ----------------------- - Ranged units hit heroes more likely. - Heroes now suffer additional damage when attacked from behind by melee units. - Heroes can escape harder from pursuing units. - Fixed a bug which caused heroes to level up faster than intended. - Armor upgrade prices for units generally lowered. - Level upgrade cost for artillery units increased. --------------------- Skill Balance Changes --------------------- The Empire - Prayers of Sigmar - Increases the lifetime of Strength of Sigmar by 2 sec (instead of 1). - Strength of Sigmar - Lifetime increased from 10 seconds to 15. - Strength of Sigmar - Cooldown reduced from 60 seconds to 45. - Strength of Sigmar - Power cost reduced from 300 to 150. - Fireball - Base chance to hit for area component increased from 10 to 11. - Fireball - Bonus chance to hit by skill ranks for area component lowered from 5% to 2.2%. - Fireball - Tooltip corrected. Bonus chance to hit to target is 10%. - Master of Aqshy - Chance to hit reduced from 5% to 1.4% for every rank of the skill. - Conflagration of Doom - Cooldown and power cost increased from 45 seconds and 225 power to 60 seconds and 300 power. - conflagration of Doom - Inner area damage reduced from 3 to 2 hit points. - Conflagration of Doom - Inner area base chance to hit increased from 30% to 35%. - Conflagration of Doom - Outer area base chance to hit increased from 10% to 15%. - Conflagration of Doom - Outer area bonus chance to hit decreased from 5% to 3%. - Herald of the Storm - Cooldown and power cost decreased from 30 seconds and 150 power to 20 seconds and 100 power. - Herald of the Storm - Bonus chance to hit reduced from 10% to 8%. - Herald of the Storm - Now jumps up to 5 targets at the base rank of the skill. - Earthlord - Chance to hit increased from 0.2% per skill level to 0.4%. Hordes of Chaos - Wind of Death - Cooldown and power cost increased from 50 seconds and 250 power to 55 seconds and 275 power. - Lord of Shadow - Fixed skill to the tooltip. This will cause an overall 19% area radius decrease to the current state of the skill. - Infernal Storm - Chance to hit decreased from 5% to 4% per skill level. - Sumptuous Pestilence - Cooldown and power increased from 30 seconds and 150 power to 40 seconds and 200 power. Skaven - Warpbombs - Cooldown and power cost reduced from 50 seconds and 250 power to 40 seconds and 200 power. - Warpbombs - Area reduced from 3.0 to 2.5. - Warpstone Shower - Damage reduced from 2 to 1. - Whirling Doom - Cooldown and power cost decreased from 60 seconds and 300 power to 35 seconds and 175 power. - Whirling Doom - Chance to hit reduced from 40% to 15%. - Whirling Doom - Chance to hit upgrade reduced from 8% to 3% per level. High Elves - Asuryan s Chosen - Cooldown and power cost reduced from 50 seconds and 250 power to 40 seconds and 200 power. - Asuryan s Chosen - Base number of wisps reduced from 7 to 5. - Asuryan s Chosen - Duration increased from 15 seconds to 20 seconds. - Asuryan s Chosen - Base chance to hit increased from 5% to 10%. - Wrath of Khaine - Damage to target increased from 1 to 2. - Wrath of Khaine - The based skill already included the +50% chance to hit to the target. This has been corrected to the tooltip. - Wrath of Khaine - Added 1% bonus per skill level to the chance to hit of the area component of the spell. - Master of Hoeth - Magic resistance reduced is changed from 2 per skill level to 1. - Flames of the Phoenix - Cooldown and power cost increased from 50 seconds and 250 power to 60 seconds and 300 power. Orcs and Goblins - Brain Bursta - Cooldown and power cost increased from 20 seconds and 100 power to 35 seconds and 175 power. - Brain Bursta - Base chance to hit reduced from 15% to 10%. - Brain Bursta - Bonus chance to hit reduced from 3% per level to 2%. - Fists of Gork - Cooldown and power cost increased from 50 seconds and 250 power to 60 seconds and 300 power. - Fists of Gork - Base number of fists increased from 7 to 10. - Buzzin Swarm - Morale damage reduced from 50 to 25 and bonus per level reduced from 10 to 5. ------------ Item Changes ------------ - Fixed function of damage reflection of Armor of Retribution. - Magical infusion potions price increased to 150-250-350 gold (minor-. - Power Stones price increased to 250-500-750 gold. - The cooldown of scrolls increased from 30 seconds to 60. - Elixir of Invigoration is on a 10 minutes cooldown. - Potion of Fortitude price increased to 400 gold.
https://w.atwiki.jp/sicpstudygroup/pages/34.html
Exercise1.40 (define (cubic a b c) (lambda (x) (+ (* x x x) (* a x x) (* b x) c))) 実行例 gosh (newtons-method (cubic -13 52 -60) 1) 2.0000000000037463 by chrono Exercise 1.41 (define (double func) (lambda (x) (func (func x)))) 実行例 gosh (((double (double double)) inc) 5) 21 by iwk Exercise 1.42 (define (compose f g) (lambda (x) (f (g x)))) by iwk Exercise 1.43 ヒントに従ってExercise1.42のcomposeを使う (define (repeated f n) (if (= n 1) f (compose f (repeated f (- n 1))))) by chrono 追加 反復的プロセス版 (define (repeated f n) (define (iter a n) (if (= n 1) a (iter (compose f a) (- n 1)))) (iter f n)) by kacchi 追加2 accumulate使用 ;; Exercise1.32のaccumulateを使用する (define (repeated f n) (accumulate compose identity (const f) 1 inc n)) by alaskan Exercise1.44 (define (smooth f) (let ((dx 0.1)) (lambda (x) (/ (+ (f (- x dx)) (f x) (f (+ x dx))) 3.0)))) ;;; n-fold smoothed function (define (n-smooth f n) (lambda (x) ((repeated (smooth f) n) x))) by chrono Exercise1.45 (define (n-th-root n) (lambda (x) (fixed-point-of-transform (lambda (y) (/. x (fast-expt y (- n 1)))) (repeated average-damp (floor- exact (/ (log n) (log 2)))) 1.0))) by alaskan Exercise1.46 (define (iterative-improve is-answer? improve-pred) (define (improve p) (if (is-answer? p) p (improve (improve-pred p)))) improve) (define (sqrt x) (define (good-enough? p) ( (abs (- (square p) x)) 0.001)) (define (improve-guess guess) (average guess (/ x guess))) ((iterative-improve good-enough? improve-guess) 1.0)) (define (fixed-point f first-guess) (define (good-enough? p) ( (abs (- (f p) p)) 0.001)) ((iterative-improve good-enough? f) first-guess)) by chrono
https://w.atwiki.jp/dust514wiki/pages/84.html
Uprising 1.3 Patch Notes Release Date July 30th. Patch size 40MB New Player Experience Academy matches now take place in an 8v8 Ambush setting, doing this makes the early matches more focused allowing players to gradually learn how to play Battle Finder Ambush and Ambush OMS queues have been combined HUD Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges Dropsuits Logistics update Gave the Amarr logistics suit an additional low slot at PROTOTYPE tier and a third equipment slot at ADVANCED tier Introduced the sidearm slot at STANDARD tier level instead of PROTOTYPE tier, so the role gets its defining characteristic from the start Increased Amarr Logistics PG 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66) Altered the shield recharge delays of all Logistics suits to be closer to Assault suits Lower Caldari Logistics CPU 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) Adjusted Caldari Logistics and Assault bonuses as per the below OLD Caldari Logistics 5% bonus to shield extenders per level Caldari Assault 2% bonus to hybrid weapon reload speed NEW Caldari Logistics 5% bonus to shield regulators per level Caldari Assault 2% bonus to shield extenders per level Weapons Flaylock Pistols Reduced base splash damage from 195 to 140 Reduced base direct hit damage from 218 to 165 Reduced the blast radius to 1.25 from 1.5 meters for ADVANCED tier, and from 2.0 to 1.5 meters for PROTOTYPE tier Modified ammo skill to give 1 missile per level instead of 5% per level Modified fitting skill to give a CPU bonus instead of PG Reduced ammo pool from 21 to 15 at STANDARD tier; 18 at ADVANCED tier and 21 at PROTOTYPE tier Contact grenades Lowered ammo count to 1 Homogenised PG/CPU Homogenised blast damage and radius UI Chat channel name limit increased to 60 characters Enlarged the Aurum purchase window and added show info button Visuals Added shadow-casting on the first person hands and weapon Bug fixes and polish Fixed an issue that could cause deployable equipment to become unusable Fixed an issue by which changing seats in a vehicle could cause the player to become invisible Fixed an issue wherein the player could be killed by a flux grenade Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition Fixed an issue affecting the laser and scrambler rifles, whereby reloading during the cooldown rendered the weapon unable to shoot Fixed a low level issue that was causing several infrequent crashes and hangs Fixed an infrequent crash when loading a Skirmish match from the Instant Battle tab in the Battlefinder Fixed an erroneous corruption message when loading a Skirmish match from the Instant Battle tab in the Battlefinder Removed shadow artifacts appearing on flat surfaces Smoothed out the animation of players in the distance
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FEATURED New Looking for Group tool to form Dungeon, Rift, and Quest groups with other interested players on your shard! Along with Looking for Group, Expert Dungeons have undergone a general balance pass and reward improvement. Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between. Added the option to purchase a fifth Role from your Calling trainer! Discover Slivers - a glimpse into an alternate Telaran reality - that pose challenges geared toward 10-person Raid groups. Increased rewards for PvP play and Warfronts, including improved gear and better Favor and Prestige rewards. New Crafting Rifts offer additional ways to obtain materials and crafting skill-specific Plaques! Use RIFTconnect to easily manage options for the various social networks you can integrate with RIFT. Many, many additional changes below! GENERAL GAMEPLAY You may now purchase a 5th role at your Calling trainer! Reduced Auction House deposit prices by about 25%. Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure. Corrupted coins on the ground in Meridian now behave properly. You can now use social emotes, even with a partial name match, to display your emote at another player in target range regardless of whether you actually have that player targeted. (ex /wave Joe to wave at Joebob, even if you have Mary targeted.) Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way! To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We ll be keeping an eye on this through future updates to see if the rates need another boost. Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value. Mana and Health potion drop rates from mobs have been reduced. They can still be purchased from your friendly local Apothecary friend or Auction House! Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies. Discover quest objectives will no longer increment while a character is dead. Characters can no longer accumulate multiple daily quests from the same category (i.e. multiple Outfitter dailies) in their quest journals. Daily quest on offer for a particular day now stay the same before and after a shard restart. For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest. You now receive an alert message when reaching a currency cap on your character (ex Planarite). Currency caps are now shown on the character sheet. Potentially fixed player armors randomly changing color! If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected. As a part of the Looking for Group release, there have been a number of updates to instances and item rewards See below for details! LOOKING FOR GROUP You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server! The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key I . Select from the group roles available to you based on the roles you currently have saved on your character. Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone. Rift and quest groups formed through the Looking for Group tool are not automatically teleported. Queue for group quests currently in your or your party members quest journals from anywhere in the world and find others also looking to complete these quests! Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice! Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool. Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. You must wait 10 minutes after your LFG tool party forms before being able to vote-kick a member. Players vote-kicked from an LFG group will be prevented from being picked again for re-queues by that group for 15 minutes. Players put on ignore will not be selected for your group ever. Players waiting for a group through LFG cannot be joined via public grouping or group merging while in the queue. Players in the LFG queue will drop out of it if they choose to join a public group or invite others into their group themselves. If a player has to leave an LFG group mid-dungeon, the group leader will have the option to use the LFG tool to automatically search for a replacement to continue the instance. GENERAL INSTANCES Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well! Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone. Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight. Your instance and raid lockouts are now displayed on a new Instances tab in the Character window. SLIVERS As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times. A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence! The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants. These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Prophecy, a raid instance intended for 10 players. WARDROBE SLOTS Wardrobe slots are now available for you to customize your character s look! All characters have access to the first wardrobe set (all armor slots) at level 1. Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly. You can only equip armor in Wardrobe Slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc. Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian. A wardrobe set s icon can be dragged onto ability bars to create a shortcut for quickly changing your character s outfit (similar to Role icons on ability bars). Costume versions of character starting clothes have been added to Clothier merchants in Meridian and Sanctum. Cosmetic hat items have been converted to costume items so they can be equipped in Wardrobe slots. RIFTCONNECT The optional social network integrations in RIFT have been combined and expanded under the heading RIFTconnect . Settings for Facebook, Twitter, Tumblr, and YouTube can now be accessed via a button on the lower left corner of the patcher as well as the Settings menu in-game. Facebook sign-in status can only be changed from the game patcher. In-game recorded video now has options for Twitter, Tumblr, and Facebook sharing. The commands used to post updates from in-game are - Facebook /fb, /fbpic - Tumblr /tumblr, /tumblrpic - Twitter /tweet, /tweetpic - To send out to everything you re currently logged in to /blast, /blastpic CRAFTING RIFTS Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards. These Rifts drop raw materials, Augments, and other goodies for crafters. Reaching the final stages gives a chance of obtaining an additional plaque! Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened. All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level. Bring your friends and spread the wealth! ROLE/CALLING DISPLAY Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors. Callings use the following colors Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue. An icon is displayed to the left of the player s name to indicate their Combat Role. Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon. These indicators now also appear on search results and Warfront leaderboards. ASCENDED POWERS Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used. Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off. RIFTS AND INVASIONS Gear from Expert Rifts has been increased in power. Existing items will be updated automatically. NEW EXPERT RIFT The Expert Earth Rift ‘Auricore Forerunners’ is now available! NEW RAID RIFTS The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available! Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event. Zone events now show on the main map which Wardstones need to be defended. Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed. Expert and Raid Rifts now have Achievements! Defender Achievements for each zone no longer list Rift events that do not occur in those zones. Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range. Increased Planarite cap from 30,000 to 60,000. You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain. ANCIENT WARDSTONES Ancient Wardstones should no longer disappear mysteriously. Ancient Wardstones now have their own tooltip type with related information displayed on mouseover. Ancient Wardstones are now shown on the main map when controlled by one of the factions. During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do. Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there. GUILD PERKS Planar Protection Fixed a typo in the tooltip for this perk. Recall Scrolls should continue to count down their reuse time while you are logged out. Call of the Ascended Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time. GUILD QUESTS Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below. New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild. More standard guild quests have been added to the mix! Player-kill objective PvP quests now require more updates in general. CULT SAGA Forces of the Plane of Death Updated the quest text to indicate that participation in the Rift is required to receive credit. The Means of the Endless Towers should give more time between waves, and mobs will despawn after wipes. Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon. A Family Affair The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time. Powers of Life and Air Now requires only Honored notoriety. Securing Source Now asks a bit more than just running the Deepstrike Mines dungeon. COMBAT Diminishing Returns changes Abilities are now consolidated into two groups for diminishing returns. - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun] In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. Crowd control-breaking effects have also been updated with the new Diminishing Returns groups Breaks all effects - PvP Souls Break Free - Bladedancer Untangle - Elementalist Sever Bonds - Pyromancer Flicker - Ranger Escape Artist - Escape Artist no longer grants immunities. - Riftblade Rift Walk - Riftstalker Flashback Breaks Control effects - Paladin Devotion - Reaver Tempered Will Breaks Movement effects - Bladedancer Flash of Steel - Champion Ruthless Pursuit - Marksman Getaway - Riftstalker Shadow Stalk - Shaman Battle Charge - Vindicator Unrestrained - Warden Dissolution Damage Reduction updates The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects - Nightblade Twilight Shelter - Riftstalker Planar Refuge - Vindicator Phalanx - Warlock Neddra s Essence The following abilities no longer stack with other powerful short-duration damage reduction buffs - Druid Strength of the Fae - Infiltrator Ignore Pain - Sentinel Healer s Covenant - Void Knight Singularity NPCs will prefer unstealthed targets when picking between targets they re equally mad at. You should no longer see NPCs targeting invisible man or other un-targetable phantoms. Falling damage no longer triggers abilities and other effects that react to damage taken. Fixed an issue causing ability effect tooltips on others to often show incorrect values. Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat. Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag. Visual effects that appear on the ground from using abilities [ex Marksman s Pedestal] will no longer disappear when the caster is polymorphed. Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers. Autoattacks now resume more quickly after performing abilities. Toggling auto-attack no longer triggers certain cases of reactive abilities. Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like Flesh Rip to appear correctly. Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen. Fixed pets losing effects that were on them when teleporting or entering/leaving an instance. Fixed a bug where the Battleworn debuff didn t prevent NPCs from regenerating health outside of combat. Scorpion and Ranged Spider-type (yikes) mobs Skittish Reduced from a 25% Dodge bonus to a 10% Dodge bonus. NPC Assassins Malicious Strike ability for these NPCs now deals damage and snares the target by 30%. NPC Assassins These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead. Basilisks Toxic Discharge, Scarab s Septic Wound These NPC abilities are now properly cleansable as Diseases. Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs. SOULS PvP Souls Break Free In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated. Reaver, Void Knight, Paladin, Warlord Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown. Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times]. Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to fall through their mount. Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn t keep you from gaining aggro right after use. Cleric snares now list the movement speed reduction on the effect tooltip. Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are - Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger]. CLERIC CABALIST Distorted Shadows Fixed rank 10 to do appropriate amounts of damage. Dark Water Fixed the damage dealt per tick to match the intended total damage listed on the tooltip. DRUID Weight of the World Fixed tooltip to properly indicate that healing is affected as well as damage. Friend of the Weald Fixed tooltip to indicate that it also affects attack power contribution. Crag Hammer Increased the damage of Rank 6. INQUISITOR Sanction Heretic The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs. Life and Death Concord Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast. Armor of Treachery Now increases Armor and Endurance. Armor of Devotion Now increases Spell Power and Critical Hit. Armor of Awakening Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%. Aggressive Renewal Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute. Nysyr s Rebuke Now shares the same diminishing returns group as other Control abilities. PURIFIER Ward of the Ancestors Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds. Caregiver s Blessing No longer triggers the global cooldown. SENTINEL Word of Hope Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36. SHAMAN Vengeance of the Frozen Earth No longer applies a snare to the target if they are already snared. TEMPLAR [PvP] Barb of Shackles Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared. Blessing of the Martyr Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent. Arcane Defenses Spell damage reduction has been reduced to 1% per point spent. MAGES ARCHMAGE [PvP] Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec. Mana Shield Fixed so this now works as described. Steelweave Now correctly reduces all damage received from players instead of only physical damage. Steelweave Physical damage reduction reduced to 1% per point spent. Lethargy Removed. Degeneration - New Ability Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent. ARCHON Exhilaration Now only triggers on damaging or healing Critical Hits. Power in Numbers Corrected an issue where the second rank of this ability was not affected by aura abilities. CHLOROMANCER Living Shell Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage. Enduring Tether The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly. Nature s Touch Updated ability description to clarify how this works with Lifegiving Veil. Lifegiving Veil Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice. Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil. Seed of Life, Soul Tether Can no longer be cast on a pet. DOMINATOR Controlled Opportunity In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting. Durable Control Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health. ELEMENTALIST Charged Now properly affects ranks 8, 9, and 10 of Lightning Strike. Tempest Corrected an issue where Tempest would apply inconsistently to AoE abilities. Water Elemental s Ice Bolt no longer snares the target. Planar Expansion In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet s Mind Freeze ability. NECROMANCER Corpse Explosion Rank 3 now has a 10 second cooldown instead of 45 seconds. Blood Spike Ability description now updates to reflect changes from Clattering Bones. Plague Bolt Fixed an issue that allowed this to gain damage bonuses from other players stacks of Deathly Calling. Shadow Revenant Ruination No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target. Soul Rend No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target. Skeletal Zealot, Skeletal Horror Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected. PYROMANCER Burning Bonds Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability. Ground of Strength Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun. Fire Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Combust Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly. Cinder Burst and Fulminate can no longer be used within 5 seconds of each other. Cinder Burst/Pyromancer s Armor Fixed an issue where the damage from Cinder Burst would consume a Pyromancer s Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy. STORMCALLER Building Storm Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%. Lightning Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Lightning Conductor Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute. Static Discharge Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks. Spark of Life Can no longer be cast on a pet. WARLOCK Devouring Shadows Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Improved Life Leech Updated ability description for more clarity. ROGUE ASSASSIN Serpent Strike Damage increased. Cooldown reduced from 10 seconds to 8 seconds. Impale Damage increased. Now gains additional damage bonuses from Attack Power. Assassinate Damage increased. Backstab Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown. Murderous Intent Fixed a bug where this was not giving the correct percentage increase to physical damage. Poison Malice No longer causes stealth to break when activated. Hidden Veil Reworded ability description. Slip Away Should now work more consistently against NPCs. Physical Trauma Now increases your Final Blow damage by 4-8% on targets affected by Impale. Improved Stealth Should no longer mysteriously stop working. BARD Cadence Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator]. Anthem of Fervor Will no longer be overwritten by lesser buffs. Verse of Rebirth - New Ability Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard. BLADEDANCER Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec. Flash of Steel The minimum required range to use this ability has been reduced to 3 meters from 8. Deadly Strike Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48. Quick Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Precision Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Mass Subdue The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects. Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism No longer cause stealth to break when activated. Blade Finesse and Combat Expertise Traded positions within the soul tree. Blade Finesse Now increases the Attack Power bonus for Deadly Strike by 5-25%. Deadly Dance Bonus increased to 7-21% and can occur up to 3 times. INFILTRATOR [PvP] Focused Intent No longer works against non-player targets. Against All Odds Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects. Evading Thoughts Reduced duration to 2 seconds per combo point. Take Cover AoE damage reduction reduced to 3% per point spent. MARKSMAN Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec. Fire and Forget Removed. Eradicate - New Ability Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target. Close Quarters Combat Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability. Bull s Eye Now available as a 5th tier branch ability. Crossfire Available after spending 26 points in Marksman. Sniper Training Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%. Controlled Fire Removed. Improved Hit and Run New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run. Hit and Run No longer causes stealth to break when activated. Rapid Extrication Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull s Eye, and Retreat by 15-30%. Strafe Now deals an additional 20% damage if you are standing on your Pedestal. Rapid Fire Shot Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown. Master Archer Now scales up in damage with the number of points spent in Marksman. Deaden - New Ability Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman. Pedestals Leaving a pedestal now applies a 15 second buff of the Pedestal s bonus, which will wear off unless you re-enter. NIGHTBLADE Heat Retention Fixed an occasional issue where this wouldn t always trigger when using a damaging ability that awards a combo point. Ebon Fury, Twilight Shelter, Twilight Transcendence No longer cause stealth to break when activated. RANGER Double Shot Fixed a bug where this would cause Fang of the Life Lord to trigger. Shadow Fire Now increases the damage of Ranger attacks by 35%. RIFTSTALKER Rift Disturbance Now generates more threat than before. Planebound Resilience, Planar Refuge, Scatter the Shadows No longer cause stealth to break when activated. Flashback Can no longer be used when carrying the Fang of Regulos in Black Garden. SABOTEUR Incriminate, Carpet Bombing, Rapid Setup No longer cause stealth to break when activated. Combat log messages now appear when Energy is refunded for using Charges out of combat. Spike Charge The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger s Blood Rage. Traps will no longer follow you when zoning into an instance or using a porticulum. Last Stand Removed. High Explosives - New Ability Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used. WARRIOR Warriors Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased. BEASTMASTER Backhanded Blow Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks. Flesh Rip Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown. Removed the Messy Wound effect that showed on the target s debuff bar when they were critically hit by a pet. Protective Companion Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active. Spoils of the Hunt Should now heal correctly. CHAMPION Mark of Extermination Effect now ends when the target dies. Intense Training Fixed the incorrect soul tree display for the impact of Intense Training on Soldier s Bearing, Slayer s Bearing, and Destroyer s Bearing. PALADIN Balance of Power Removed internal cooldown. Tip the Balance still has an internal cooldown. Improved Paladin s Devotion Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Tip the Balance Slightly reduced the internal cooldown on Tip the Balance. Shield of the Hero Will now properly be removed by abilities that remove buffs. PARAGON Shifting Blades The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds. Deadly Grace Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them. Touch of Tranquility Now shares the same diminishing returns group as other Control abilities. REAVER Power From the Masses Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks. Shroud of Entropy Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor. RIFTBLADE Planar Blade Fixed a bug causing Planar Blade to not proc as much as was intended. Stonespear The root from this ability should now break based on damage dealt to the rooted target. Avatar of the Rift Fixed a bug causing this to modify Attack Power contribution by too little. Avatar of the Rift Fixed a bug causing this to increase the damage of Avatar of the Rift s damage shield, Burning Blood, and Elemental Touch by more than was intended. Fiery Burst The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades. Burst abilities in general The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades. Fixed several issues that were causing Burst abilities to trigger out of order. VINDICATOR [PvP] Subdue Now properly lowers damage against all targets. Stand Off Now properly roots the Warrior in place. Phalanx Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds. Forced Recon, Furious Blades Now only trigger against players. Forced Recon No longer applies a snare to the target if they are already snared. VOID KNIGHT Pacts Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities. Fusion of Flesh Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts. Discharge Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation. Tempest Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version. Rift Shield Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn t consume all Pacts available. Ravenous Strength, Ravenous Defense Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them. Ragestorm No longer incorrectly hits more than 5 targets. Insatiable Hunger Fixed a bug causing this ability to take the value of the target s weapon in calculation, rather than your own. Improved Rift Summon Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Quality Care Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description. Spell Sunder Won t incorrectly remove Distraction debuffs from the target. Accord of Emptiness - New ability Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight. Spellbreaker will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed. Fusion of Flesh Fixed a bug causing this to trigger off of the Void Knight s own abilities. Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat. WARLORD No Permission to Die Fixed a bug that could cause this to not actually heal the Warlord on death . Promise of Steel Cooldown reduced from 10 seconds to 8 seconds. Call to Battle Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs. Call to Entrench Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs. Call to Regroup Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs. General s Order - New Ability Available with 51 points, this ability acts like Sergeant s Order versus a group of up to 5 enemies. Fixed a confusing error in the tooltip for Call to Entrench. Battlefield Awareness Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.
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(2008/04/14) (2008/04/16) (2008/04/22) Test Center Patch 1.3 - Patch Notes (04/14/08) UPDATE New build. These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server. Test Center Patch 1.3 Notes April 14, 2008 New Features (2008/04/16)Perks - Expertise Ranks and Expertise After characters hit Level 50, they can start earning experience towards gaining Ranks.レベル50になったら、ランクの為にEXPを稼ぐ作業に入れる There are 50 Ranks, each of which will take an increasing amount of time to earn.ランクは1~50で、ランクを上げるのに大量の時間がかかる Rank is displayed under the character’s level and is visible to other players.ランクはキャラクターのレベルの下に表示され、他のプレイヤーにも見える Each Rank grants you one Expertise Point. Expertise Points can be spent on Expertise.1ランク上昇で1Expertiseポイント得られ、Expertisに割り振れる There will be 15 different kinds of Expertise with four levels each.15のExpertiseがあり、各レベルは1~4。 Expertise will be displayed in a skill-tree-like fashion – with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.Expertiseはスキル表のような画面構成で、各Expertiseの説明がポップアップで表示される。 The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out a Expertise.各Expertiseで消費されるポイントは、レベル1/2/3/4で1/2/3/4ポイント。 Shared Stash Now all characters on subscriber accounts can share their items! Current trade conventions do apply items will not be able to be traded across play modes. Also, “no trade” items can not be placed in the Shared Stash. Hide Helmet Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen. Emotes A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type “/” and the word, then hit enter to perform it.感情表現のボディランゲージを追加した Inspect Players Players can now inspect other players’ equipment. Right-click on a nearby character and select the “Inspect” option to bring up a ragdoll interface showing the character and its equipment.Inspectで他のプレイヤーの装備を見れるようになった Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.見せたくないプレイヤーは、Inspect拒否をオプションで設定できる Premium Item Merchant Presently located in Stonehenge, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Optional Chat Bubbles Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.発言の吹き出しOn/Offが可能になった Donations The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!悪魔に対抗するために、各ステーションでメディックが寄付金を募っている。大量の寄付をしたプレイヤーはアナウンスされる The Donation amount resets when the limit is reached. Over-donating does not add anything.リミットに達すると寄付金はリセットされる。それ以上寄付をしても何も起きない You can stack Donation-gained buffs by reaching the Donation limit multiple times.+寄付により様々なバフがつく Buffs persist through death and log-off/log-in.バフは、死亡やLogIn/Offにより消えることはない General The maximum Palladium a player may carry has been increased to 100,000,000.所持金の最大値が、一億になった The in-game mail database system has been rewritten, please provide feedback on it!メールの(多分キャラクターの)データベースが書き換えられたので、フィードバックよろしく Premium Item Merchant Ko has been moved Covent Garden Station. He is subscriber-only. (2008/04/14) Weapons will now hide when performing emotes.emoteするときは、武器が消える (2008/04/14) Since many players enjoyed doing Oculis boss runs, we ve done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed. (2008/04/14) The change which scaled proc damage to be based on weapon speed was inadvertently left in this build. Please ignore this mechanic as it will not be implemented. Proc-on-hit mechanics and damages will remain the same as they did in Patch 1.2 - they will not be changed in Patch 1.3. Stonehenge Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that person’s level and the monster’s health is filled, if both the level is one that is supposed to scale to the player’s level, and if the player is higher level than the player who created the level. (2008/04/14) Change to the new Monster Scaling mechanic Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area. Characters must now be level 15 to enter Stonehenge. User Interface Party members’ names now show up on the automap when the Alt key is held down.Altキーでオートマップにパーティメンバー表示かのうになった The name of the recipient of a trade request is now displayed in the trade window. Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options. Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost. Fixed a bug causing some items to unequip when the player enters the game or zones. Improved the accuracy of attribute and feed changes in the character panel when hovering over an item. The “Hardcore” indicator icon now shows up to the left of the player’s name. Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it. Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel. World Movement Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted. Combat Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill. Fixed a bug which caused proc effects to not be properly normalized based on the weapon’s speed. Fixed a bug which caused proc-on-attack effects to never trigger. Fixed a bug which would sometimes cause skill cooldowns to not trigger. Fixed a bug which caused fields to often not damage monsters in indoor areas. Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations. PvP Players with PvP enabled may no longer open party portals. Consumable items other than Medpacks are no longer usable in PvP. Skills If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed. (2008/04/14) The Phase Elemental’s (Summoner) spectral nova particles have been redone to improve performance. (2008/04/14) Monsters now receive damage from Rebounder Rounds when they are aimed at ground. Ranks/Expertise Active Expertise have been removed. All Expertise are now passive. (2008/04/16) (2008/04/22) The "Expertises" tab has been renamed "Expertise". (2008/04/16) (2008/04/22) Various Expertise skills have been renamed. Items Gyro Stabilizers may now be used while stunned. font)Silver){Gyro stabilizerがスタンされているときに使えるようになった} Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item. Fixed a bug which caused many skill-group related properties to not properly provide their bonuses. Fixes Expertise bonuses have been updated. Fixed a bug that caused players to be unable to assign Expertise Points when all of their Skill Points had been spent. Premium Item Merchant Ko now sells items that are closer in level to the level of the player. Fixed a problem with the character’s paper doll after inspecting a player. Fixed a bug causing various characters to fail to load. Fixed a bug (introduced in 1.3) that was causing grouped players to not receive the proper group benefits to experience and treasure. Expertise icons are in. Many new skill and status icons. Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first. (2008/04/14) Fixed a bug which caused monster nameplates to not always update the level of the monster. (2008/04/14) Fixed a bug which caused Moloch to sometimes not drop loot for players in the area. (2008/04/14) Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed. (2008/04/14) Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time. (2008/04/22) Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails. Known Issues (2008/04/22)削除 Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer s drone. While Rank experience is not being saved, Rank is. If you log out, experience gained towards your next Rank will be lost. --- Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. --- Happy testing, Hellgaters! -- Scapes
https://w.atwiki.jp/sicpstudygroup/pages/33.html
Exercise1.20 ;; 正規順序 正規順序による (gcd 206 40) の評価は次のように進行する。 if (= 40 0) = #f else (gcd 40 (remainder 206 40)) if (= (remainder 206 40) 0) = #f else (gcd (remainder 206 40) (remainder 40 (remainder 206 40))) if (= (remainder 40 (remainder 206 40)) 0) = #f else (gcd (remainder 40 (remainder 206 40)) (remainder (remainder 206 40) (remainder 40 (remainder 206 40)))) if (= (remainder (remainder 206 40) (remainder 40 (remainder 206 40))) 0) = #f else (gcd (remainder (remainder 206 40) (remainder 40 (remainder 206 40))) (remainder (remainder 40 (remainder 206 40)) (remainder (remainder 206 40) (remainder 40 (remainder 206 40))))) if (= (remainder (remainder 40 (remainder 206 40)) (remainder (remainder 206 40) (remainder 40 (remainder 206 40)))) 0) = #t then (remainder (remainder 206 40) (remainder 40 (remainder 206 40))) = 2 となる。結局 remainder 演算が実行されるのは、if文の中で14回、最後に簡 約されるとき4回であり、計18回実行される。 ;; 作用的順序 (gcd 206 40) 作用的順序による評価は次のように進行する。 (gcd 40 6) ;6 (remainder 206 40) (gcd 6 4) ;4 (remainder 40 6) (gcd 4 2) ;2 (remainder 6 4) (gcd 2 0) ;0 (remainder 4 2) 2 引数が評価されてから作用させるので、remainder は 4回実行される。 by kacchi (Alyssaさんの指摘を受けて修正) Exercise1.21 199, 1999, 19999 の最小除数 (smallest-divisor 199) ;Value 199 (smallest-divisor 1999) ;Value 1999 (smallest-divisor 19999) ;Value 7 by kacchi Exercise1.22 runtime 関数がある MIT Scheme を利用しました(他の処理系にはない?)。 指定範囲の連続する奇整数について素数性を調べる手続き search-for-prime を書け ;; 素数でない整数は出力しないようにした。 (define (search-for-prime start limit) (if (prime? start) (times-prime-test start)) (if ( = (+ start 2) limit) (search-for-prime (+ start 2) limit))) ;; 速すぎて計測できないので大きな数で試した。 (search-for-prime 1000001 1000100) 1000003 *** 1.0000000000000009e-2 1000033 *** 1.0000000000000009e-2 1000037 *** 1.0000000000000009e-2 (search-for-prime 10000001 10000200) 10000019 *** .01999999999999602 10000079 *** .03999999999999915 10000103 *** 2.0000000000003126e-2 (search-for-prime 100000001 100000100) 100000007 *** .11999999999999744 100000037 *** 6.0000000000002274e-2 100000039 *** 6.0000000000002274e-2 ひと桁増えると計算時間がほぼ√10倍になると思うので、 ・支持する。 ・合っている。 by kacchi Exercise1.23 (define (next n) (if (= n 2) 3 (+ n 2))) (define (find-divisor n test-divisor) (cond (( (square test-divisor) n) n) ((divides? test-divisor n) test-divisor) (else (find-divisor n (next test-divisor))))) (times-prime-test 1000003) 1000003 *** .00999999999999801 (times-prime-test 10000019) 10000019 *** 3.0000000000001137e-2 (times-prime-test 100000007) 100000007 *** .10999999999999943 速度に変化はないと思う。しかし理由が解らない。 by kacchi Exercise1.24 解答募集中 Exercise1.25 理論上は正しい。しかし,高速素数テストには使えない。 Hackerのプログラムでは(fast-exp base exp)を計算する。 expが大きな数になると,この計算に時間が掛かりすぎる。 たとえば1001の素数判定を行うとしてaに2を選ぶと, (fast-exp 2 1001),すなわち2の1001乗を先に計算する ことになる。 by chrono Exercise1.26 Reasonerのプログラムでのexpmod関数の呼び出し回数は,次のように求まる。 nを二進数で表現し,「各ビットに対してビット0なら1,ビット1なら2に そのビットが表す10進数を掛けた値」の和となる。 ただし,最上位ビットは1にビットが表す10進数を掛ける。 たとえば,nが10の時, 10 = (1010)_2 より 8*1 + 4*1 + 2*2 + 1*1 = 17回となる。 expmod関数の呼び出し関係と照らし合わせると次となることより分かる。 (詳細は割愛します…) 1 0 1 0 expmod(base 1 m)-+ expmod(base 1 m)--expmod(base 2 m)+ | expmod(base 1 m)-+ | expmod(base 1 m)--expmod(base 2 m)--expmod(base 4 m)--expmod(base 5 m)+ | expmod(base 1 m)-+ | expmod(base 1 m)--expmod(base 2 m)+ | | | expmod(base 1 m)-+ | | expmod(base 1 m)--expmod(base 2 m)--expmod(base 4 m)--expmod(base 5 m)--expmod(base 10 m) ここで,2のべき乗のうちn以下の最大の数を2^kとすると,expmod関数の 呼び出し回数の関係は,明らかに 2^k = n 2^(k+1) となる (ここも割愛します…)。 2^kの呼び出し回数は上述より2^(k+1) - 1となり,2^(k+1)の呼び出し回数は 上述より2^(k+2) - 1となる。 よって,Reasonerのプログラムはθ(n)である。 by chrono Exercise1.27 問題文 脚注47におけるCarmichael数を実際にfool the Fermat testを行って証明せよ。つまり、整数nを引数に取り∀a n(a^n≡a (mod n))を満たすかテストする手続きを作れ、そしてそれで与えられたCarmichael数をテストしてみよ。 (define (fool-the-fermat-test n) (define (iter-fermat a) (cond (( a 0) #f) ((= a 0) #t) ((= (expmod a n n) a) (iter-fermat (- a 1))) (else #f))) (iter-fermat (- n 1))) gosh (fool-the-fermat-test 561) #t gosh (fool-the-fermat-test 1105) #t gosh (fool-the-fermat-test 1729) #t gosh (fool-the-fermat-test 2465) #t gosh (fool-the-fermat-test 2821) #t gosh (fool-the-fermat-test 6601) #t by iwk Exercise1.28 解答募集中 Exercise1.29 ;; 合成シンプソン公式を参考にした。 http //ja.wikipedia.org/wiki/%E3%82%B7%E3%83%B3%E3%83%97%E3%82%BD%E3%83%B3%E3%81%AE%E5%85%AC%E5%BC%8F (define (cube x) (* x x x)) (define (integral f a b n) (define h (/ (- b a) n)) (define (y k) (f (+ a (* k h)))) (define (next n) (+ n 2)) (/ (* h (+ (y 0) (* (sum y 1 next (- n 1)) 4) (* (sum y 2 next (- n 2)) 2) (y n))) 3)) (integral cube 0 1 100) = 1/4 (integral cube 0 1 1000) = 1/4 by kacchi Exercise1.30 (define (sum term a next b) (define (iter a result) (if ( a b) result (iter (next a) (+ (term a) result)))) (iter a 0)) by kacchi Exercise1.31 (a) (1)与えられた範囲の点での関数値の積を返す手続き product を定義せよ。 (2)product を使って factorial を定義せよ。 (3)式 π/4 = (2*4*4*6*6*8..)/(3*3*5*5*7*7...) によってπの近似値を productを使って定義せよ。 (1) (define (product term a next b) (if ( a b) 1 (* (term a) (product term (next a) next b)))) (2) (define (factorial n) (product identity 1 inc n)) (3) ;; John Wallis ;; http //www.pluto.ai.kyutech.ac.jp/plt/matumoto/pi_small/node5.html (define (pi-product a b) (define (pi-term x) (/ (* (* x 2) (+ (* x 2) 2)) (square (+ (* x 2) 1)))) (define (pi-next x) (+ x 1)) (product pi-term a pi-next b)) gosh (* 4 (pi-product 1.0 1000)) = 3.1423773650938855 (b) 反復的プロセスを生成する product を書け。 (define (product term a next b) (define (iter a result) (if ( a b) result (iter (next a) (* (term a) result)))) (iter a 1)) by kacchi Exercise1.32 (a) sum や product 更に一般的な accumulate の特殊な場合であることを示せ。 ;; 再帰的プロセス版 (define (accumulate combiner null-value term a next b) (if ( a b) null-value (combiner (term a) (accumulate combiner null-value term (next a) next b)))) (define (sum term a next b) (accumulate + 0 term a next b)) (define (product term a next b) (accumulate * 1 term a next b)) (b) 反復的プロセスを生成する版 (define (accumulate combiner null-value term a next b) (define (iter a result) (if ( a b) result (iter (next a) (combiner (term a) result)))) (iter a null-value)) by kacchi Exercise1.33 ;; 再帰版 (define (filtered-accumulate predicate combiner null-value term a next b) (cond (( a b) null-value) ((predicate a) (combiner (term a) (filtered-accumulate predicate combiner null-value term (next a) next b))) (else (filtered-accumulate predicate combiner null-value term (next a) next b)))) ;; 反復版 (define (filtered-accumulate predicate combiner null-value term a next b) (define (iter a result) (cond (( a b) result) ((predicate a) (iter (next a) (combiner (term a) result))) (else (iter (next a) result)))) (iter a null-value)) (a) 素数の2乗の和 (define (sum-squared-prime-numbers a b) (filtered-accumulate prime? + 0 square a inc b)) (sum-squared-prime-numbers 2 10) ;Value 87 (b) i n で gcd(i,n) = 1 となる全整数の積 (define (product-gcd n) (define (p i) (= (gcd i n) 1)) (filtered-accumulate p * 1 identity 1 inc n)) (product-gcd 10) ;Value 189 (product-gcd 100) ;Value 426252881942771063138176712755660145456313428952105524817872601 by kacchi Exercise1.34 (define (f g) (g 2)) 解釈系に (f f) を評価させるとどうなるか。 f の本体を取り出し仮引数 g を f で置き換える。 (f 2) f の本体を取り出し仮引数 g を 2 で置き換える。 (2 2) に帰着する。左端の演算子を評価すると値は 2 となる。値は手続きでなければならないが、 数値なのでエラーになる。 MIT scheme での結果。 ;The object 2 is not applicable. Gauche での結果。 *** ERROR invalid application (2 2) by kacchi Exercise1.35 1.2.2節の黄金比は、x^2 = x + 1 を満たす x である。 これを等価な、x = 1 + 1/x と書けば、平方根の計算と同様、x |- 1 + 1/x の不動点を 探すことと同じである。 gosh (fixed-point (lambda (x) (+ 1 (/ 1 x))) 1.0) = 1.6180327868852458 by kacchi Exercise1.36 (1) fixed-point を修正して、生成する近似値を順に印字できるようにせよ。 (define (average x y) (/ (+ x y) 2)) (define tolerance 0.00001) (define (fixed-point f first-guess) (define (close-enough? v1 v2) ( (abs (- v1 v2)) tolerance)) (define (try guess step) (let ((next (f guess))) (print-step next step) (if (close-enough? guess next) next (try next (+ step 1))))) (try first-guess 1)) (define (print-step n step) (display step) (display " ") (display n) (newline)) (2) x^x = 1000 の解を求めよ。 (expt 4 4) 1000 (expt 5 5) なので、4.0 を fixed-point の予測値とした。 gosh (fixed-point (lambda (x) (/ (log 1000) (log x))) 4.0) 1 4.9828921423310435 2 4.301189432497896 (略) 28 4.555530430629037 29 4.555539183677709 = 4.555539183677709 gosh (expt 4.555539183677709 4.555539183677709) = 1000.0087530953886 (3) 平均緩和法を使った場合とステップ数を比較せよ。 gosh (fixed-point (lambda (x) (average (/ (log 1000) (log x)) x)) 4.0) 1 4.491446071165521 2 4.544974650975552 (略) 6 4.5555268862194875 7 4.5555342036887705 = 4.5555342036887705 gosh (expt 4.5555342036887705 4.5555342036887705) = 999.9962217021748 平均緩和法を使った場合、ステップ数は 1/4 になった。 by kacchi Exercise1.37 (a) k項有限連分数を計算する手続きを定義し、kの順次の値で1/φの近似をとり手続きを調べよ。4桁の精度を得るにはkをどのくらいの大きさにしなければならないか。 (1) cont-frac ;; 再帰的プロセス版 (define (cont-frac n d k) (define (rec i) (if (= i k) (/ (n i) (d i)) (/ (n i) (+ (d i) (rec (+ i 1)))))) (rec 1)) (2) kの大きさ 1/φ の計算 gosh (/ 1 (fixed-point (lambda (x) (+ 1 (/ 1 x))) 1.0)) = 0.6180344478216819 手続きを調べるため cont-frac-test を定義し、kの値が1から15まで1/φの近似を調べた。 kの増加に伴って精度が上がることを確認した。4桁の精度を得るには、kの値は11程度でよい。 (define (cont-frac-test a b) (if ( = a b) (let ((r (cont-frac (lambda (i) 1.0) (lambda (i) 1.0) a))) (display a) (display " ") (display r) (newline) (cont-frac-test (+ a 1) b)))) gosh (cont-frac-test 1 15) 1 1.0 2 0.5 3 0.6666666666666666 4 0.6000000000000001 5 0.625 6 0.6153846153846154 7 0.6190476190476191 8 0.6176470588235294 9 0.6181818181818182 10 0.6179775280898876 11 0.6180555555555556 12 0.6180257510729613 13 0.6180371352785146 14 0.6180327868852459 15 0.6180344478216819 (b) cont-frac の反復的プロセス版 (define (cont-frac n d k) (define (iter a i) (if (= i 1) a (iter (/ (n (- i 1)) (+ (d (- i 1)) a)) (- i 1)))) (iter (/ (n k) (d k)) k)) by kacchi Exercise1.38 オイラーの展開による自然対数の底を近似するプログラムを書け。 ;; e-2-cfの計算でkが20程度で15桁の精度が得られたので、 ;; kを20としてeを近似するプログラムを書いた。 (define (e) (define (e-2-cf k) (cont-frac (lambda (i) 1.0) (lambda (i) (if (= (remainder i 3) 2) (* 2.0 (inc (quotient i 3))) 1.0)) k)) (+ (e-2-cf 20) 2)) gosh (e) = 2.718281828459045 by kacchi (iwkさんの指摘を受けて修正) Exercise1.39 正接関数の近似値を計算する手続き(tan-cf x k)を定義せよ。 (define (tan-cf x k) (cont-frac (lambda (i) (if (= i 1) x (- (* x x)))) (lambda (i) (- (* i 2) 1)) k)) by kacchi
https://w.atwiki.jp/savage2/pages/47.html
VERSION 1.3.4 New loading screen image announcing Free Content Update 1 VERSION 1.3.3 FIXES/IMPROVEMENTS If more than the maximum number of players are on a server, they can now all join teams properly Fixed some client crashes Fixed a bug where towers would sometimes not attack a target Fixed a bug where NPCs would continue to attack a target even if they could not hit them Some minor improvements to NPC AI, much more to come SF/level/record are now blocked out until the game passes the warmup phase Group Heal no longer heals siege units Fixed a bug where the Join Team tooltip would become "stuck" on the screen Fixed the issue where players could not run the game due to missing DirectX runtime files VERSION 1.3.2 BALANCE Several commander spells were awarding experience per target they were cast on. This has been removed. Experience is awarded based on the damage delt by your own buffed units or damage received by enemy units who are under the effects of a debuffing spell Bash mana cost reduced to 80 from 100 Steam boost will now multiply movement speed by 1.8, reduced from 2.1 FIXES/IMPROVEMENTS Fixed a bug that would prevent players from being able to join teams if they disconnected and reconnected to servers without selecting a team Added confirmation dialogue for spectating and disconnecting Switched eden and crossroads in the map rotation VERSION 1.3.1 Several changes were made in an effort to combat players intentionally stacking teams, unbalancing the game. These changes are 1. All Skill-factor values and levels are hidden unless you are on a team 2. Once you join a team, you may not switch teams unless it is via the spawn queue prompt 3. If you do switch teams via the spawn queue prompt and stay until the end of the game, you are awarded an automatic win and 250 experience, regardless of the results of the match 4. Once you spawn as a spectator you cannot join a team. You must wait for the next map to join a team. BALANCE Increased movement speed for walking and sprinting backwards Increased straffing movement and sprinting speeds to be equal to player speed when walking and sprinting forward Slightly increased stamina regeneration rates while idle and walking Legionnaire s bash ability damage increased from 60-80 to 80-100. Stun duration decreased from 1.5 seconds to 0.5 seconds Malphas can no longer be "pushed" by melee abilities that have knock back (this includes tempest push back ability) Predator s venomous strike will now apply the damage over time for 8 seconds for 8 damage per second, up from 4.5 damage per second for 10 seconds TECHNICAL FIXES/TWEAKS Polymorph ability will now correctly disable the skills of the player using the spell, rather than the target player Fixed issue that was causing the doors in the tutorial to allow players to pass through them Fixed issue that was causing the "Waiting for # more players" message to report the wrong number for spectators The average SF field has been fixed for the in-game scoreboard, it should now report accurately Fixed the "promote officer" button not appearing for commanders in the game lobby during game setup Fixed a bug causing observers to spawn in the corner of the map instead of the center when in warmup Fixed a bug where TAB screen would not open for observers Fixed a few miscellaneous crashes Fixed an issue where steam turrets would ignore storm shield and still cause damage Fixed some issues with pet AI, should help with them correctly randomizing attacks Replays will now ignore max connected clients and passwords when starting up the replay Fixed some missing textures in the model viewer MODDING/MAPPING Added g_allowTeamChange, which determines if players are allowed to switch teams after the game starts - defaults to false VERSION 1.3 BALANCE Timer on demo charge decreased to 16 seconds from 18 seconds All siege damage buffed by approximately 10 percent Siege workshop and Charm Shrine cost decreased to 8500 from 12000 Steambuchet and tempest cost reduced to 650 from 750 Behemoth and Battering ram cost reduced to 800 from 1000 Behemoth health reduced to 1600 from 2000. Stamina increased to 350 (from 300) and base movement speed increased to 200 (from 193) Battering ram health reduced to 1700 from 2050 Behemoth should now be able to hit certain gadgets that he was unable to hit before (such as the steam turret) Malphas damage against structures reduced from 150% base damage to 75% Malphas quick attack uses 25% less stamina Malphas melee attacks do 100% base damage to siege, down from 150% (not including siege armor) Malphas total stamina increased from 250 to 325 Malphas tephra wave cool down decreased from 35 seconds to 30 seconds, damage increased from 125-165 to 200-225 Malphas combustion ability cool down reduced from 30 seconds to 20 seconds, ranged increased by 12%, and deals 35 damage per second for 7 seconds, up from 20 damage per second for 10 seconds. Can now target gadgets. Malphas Eruption spell damage increased to 200 from 125, radius increased to 300 from 200 and can now target enemy hellbourne. Malphas soul cost increased to 20 Revenant does 100% base damage to structures, down from 250% Revenant s ranged attack has a slightly longer cool down and does less damage to structures Revenant s quick attack uses 17% less stamina Revenant s Atrophy spell cool down decreased from 35 seconds to 30 seconds, mana cost from 125 to 100, and radius increased from 325 to 350 Revenant s soul cost increased to 7 Malphas and Revenant are now unstunnable (including their melee strong attack and block) Sacrificial shrine build time increased from a base of 2 minutes to a base of 2 minutes 30 seconds. Cost increased to 9000. Arrow towers and strata spires do 50% of their base damage to hellbourne units Static charge spires do 20% of their base damage to hellbourne units Electric Eyes and Sentry Hawk s life time increased to 5 minutes from 3 minutes Very minor increase in Chaplain and shaman melee attack speed. TECHNICAL FIXES/TWEAKS Player count is now displayed on the scoreboard Several interface cleanups/tweaks to the game info screen, scoreboard screen, and observer screen Fixed a bug with persistent items causing armor, damage, and speed boost items to double their passive bonus while their "active" buff was in effect Made a change to server send and receive buffers that should alleviate any remaining lag issues Crossroads max players increased to 26 You should no longer be able to get "stuck" inside other entities (such as being revived while an enemy is on top of you) Fixed dash accidentally activating if you double tapped the forward movement key while dash was in cool down (activating it when the cool down was up) Fixed a bug that broke the healing portion of the tutorial, as well as several other interface quirks. Joining a full server in which your account is still taking up a slot from a previous connection will now kick out the old instance of your account (allowing you to join) Fixed a bug with how commander experience was being awarded Observers now have a very large sight radius to remove fog of war Updated the connection time out display to only display when 25 seconds or less are remaining The Riposte effect no longer plays on the commander s screen when he damages a player with it in effect Block no longer breaks after blocking a single opponent Battering Ram, Tempest and Behemoth can no longer block or interrupt Fixed eastern bridge on deadlock, predators may now fit across it Fixed some areas causing AI pathing code to navigate incorrectly Fixed an issue caused by attempting to spawn as Hellbourne in Practice and Warmup Fixed some issues with eden and crossroads where players were able to build towers on mountains that players could not get to Fixed the bridge on eden, human siege may now cross it Fixed some areas where players could get stuck on crossroads (including fixing some invisible "walls" that players could run into if they ran too close to certain mountains) Fixed issue with pets not properly randomizing their first attack, which was making them predictable. MODDING/MAPPING Added QuickAttackEnabled, StrongAttackEnabled and BlockEnabled settings to all melee items Added StrongAttackInterruptable and BlockInterruptable to all melee items Added CanBeStunned setting to all Combat-based entities Added "Trigger on Pet" setting to Proximity triggers Added a GetLocalTeam() console command Added GetLevel(player index) scripting command VERSION 1.2.3 Stats will now submit properly VERSION 1.2.2 Fixed an issue that was causing servers to crash VERSION 1.2.1 Fixed a crash related to using persistent items VERSION 1.2.0 Malphas does roughly 150% damage to structures (down from 200%) Increased general movement speed by about 10%, however the sprint speeds remain the same Riposte no longer works against siege or Hellbourne Summoner s locust mana cost increased by 25% Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF Commanders now earn experience and kills from their towers Mana cost of tempest s push back ability lowered from 80 to 50 Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting) Removed the 5 second pause when transforming into a hellbourne unit Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.) Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range Some netcode changes to improve client smoothing in instances where clients start to lag Netcode optimizations (will improve latency by about 30-50ms on average) Fixed several memory leaks Fixed some timings on eye placement to better match animation Fixed some issues with projectiles, including appearing to pass through things that they impact Various NPC improvements/fixes Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default Removed spawn queues from warmup mode Fixes to warmup, gadgets/pets should now be considered allies or enemies properly Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes) Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal Static Charge Spire is now named "Static Spire" Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units Updated the sound effect that plays when a soul is received Improved the chat filter slightly Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses) Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial s whirling blade section) Fixed an issue that was causing clients to potentially drop packets at the end of games Fixed an issue that was causing clients to time out when they shouldn t have been Fixed some issues with clients improperly timing out during connection Fixed an issue that caused the camera to warp to the corner of the map at the end game screen Fixed issue causing third person effects (such as flames) showing up in first person view Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war) Fixed one cause of the "Connection Interrupted" scenario Fixed Riposte against practice opponents Fixed an issue with storm shield that could cause players to recieve a negative amount of experience Improved commander s snapcast targeting and casting of AOE spells More netcode/lag fixes Added an area display for the Predator s Fear spell Fixed Tempest s ethereal shader, it should now look as intended Improve client smoothing code Reduced client-side bandwidth use The commander s cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision. Fixed an issue that was causing some effects to not play Fixed the animations for the Battering Ram and the Tempest s Pushback, they will now always play properly Fixed Tempest s Pushback so that it properly hits units right up against the Tempest Fixed camera settings for the Revenant VERSION 1.1.0 Fixed an issue with replays Fixed a server crash A small area around the commander s cursor is now rendered transparently When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over Any time the camera is obstructed by the player, the player is rendered 50% transparent Fixed a crash related to gadget placement Made it so players cannot "ping" the map when viewing the spawn screen Receiving a soul should now play a sound effect in addition to the visual effect Eden now has monkits Removed fog of war from warmup In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase NPCs will not aggro during warmup unless attacked All units, weapons, and skills are available (and free) during warmup Team damage is enabled during warmup Fixed bug where using charge would cause other states and effects to be removed from the player Fixed "view stats" button from right clicking a player, it should now display stats properly Fixed client side lag issues that would sometimes appear when joining games in progress Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible Fixed other various crashes Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses Fixed commander worker move speed Improve Imp/Bearloth following ability Fixed a few issues with the build button being blocked Squad officer hover info now properly disappears Significant experience increase for dealing damage to buildings Sentry Hawk now uses the same minimap icon as the Electric Eye Workers cost more gold and react slower in combat situations Gold donation experience reward from 20% of gold donated to 10% Tower costs increased slightly Fixed issues with "ghost" NPCs Fixed an issue where ranged weapons would be unusable after blocking in melee ALT info should now show for all visible players on your screen, not just some Towers will now attack polymorphed players if the player has damaged it recently Firing a gun now puts the player s other guns into cooldown for the appropriate length Destroyed siege units no longer show the repair tooltip Vehicles no longer tilt if they are dead Local servers are no longer affected by server filters Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes Fixed "Authentication failure" issue Malphas health degeneration increased slightly (Still lower than original) Malphas movement speed increased slightly Cast experience removed for a number of gadgets, now fully based off how useful they are once placed Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience Demo accounts now only have a 3 second spawn time increase, instead of 10 Fixed a potential issue that could give a user negative experience or gold Beginner servers are now level 1 - 4, general are 5 - inf. Lowered the max. clients temporarily Fixed several editor-related crashes Scoreboards are now sorted by experience When using a toggled skill that disables your skills, the toggled skill now remains "available" Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface Added a "Connection Timeout" message to the connecting interface Shaman s Health and Mana Chant no longer have any effect on Hellbourne Commander s workers now repair slightly slower Towers now take longer to construct Imp s health changed to 425, armor reduced from 5 to 3 Fix "Not in level range" error when you are actually in a server s level range Added a new effect for when a player recieves a soul Decreased the duration on conjurer s entangle trap from 4 seconds to 3 seconds Setup the patch test server VERSION 1.0.1 PLEASE NOTE We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget! Server tiers have changed Beginner is now 1 - 6 General is now 3 - infinity Fixed crash issue with editor and model viewer Fixed misleading disconnect message in relation to stats Fixed some issues with demo account nag screens Fixed current and end time for replays Fixed some missing textures Fixed several client crashes Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface Fixed Malphas attack sounds, they match the animation once again Fixed crash in editor when painting foliage at the edge of the map Fixed player selection portraits on the commander interface Fixed some issues with local/LAN game connection recieving "Authentication Error" messages Fixed commander drawing cursor Fixed an issue with watching replays in a different level range than you Fixed an exploit allowing users to purchase more than one item of the same type Fixed ALT-# so that it properly allows you to use items again Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly Malphas armor increased from 12 to 15 Towers and spires now do 10% less damage to Hellbourne Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games) Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased Marksman armor from 4 to 5, health from 325 to 340 Reduced overall gold on Deadlock, Eden and Hellpeak Increased gold extraction rates on the middle mines in Deadlock and Eden Changed some NPCs on Eden to non-respawning Pets and opponents in practice now properly use sprint Voice command spam filter improved Fixed beast worker attack height, he should now be able to hit small enemies properly Predator building damage fixed Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate Bearloth movement speed reduced Imp damage increased slightly Changed the marksman bow s projectile to curve slightly more Steam turret and electric eye now have placement animations Fixed death message spam on death screen Death messages now show when dying to something other than a player VERSION 1.0.0 First public release
https://w.atwiki.jp/elona_valiant/pages/126.html
どこをどう修正したのかもう少し詳しく知りたい - 名無しさん 2011-07-23 21 21 24 null - 名無しさん 2011-07-20 09 50 33
https://w.atwiki.jp/ronserver/pages/21.html
現在までに報告されているバグのレポート part1 チェストの向きがおかしい! → fixed (ダブルチェストの両側のどちらかを開きなおすと直ります) マインカートが動かない → fixed ドアのバグ → fixed チェスト鯖落ちのバグ → fixed 謎の鯖落ち → fixed(?) 矢のダメージ → fixed TTの謎の穴 → 恐らく新mobのEndermanのしわざ(湧きが高さ3なので高さ2のTTを作れば良いかと) out of memory → アップデート待ち 以上、又何かあったら報告よろしく /